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Reinforcement Learning

When AI Learns to Think by Trial and Error

Dishant Sharma
Dishant Sharma
Jan 2nd, 2026
5 min read
When AI Learns to Think by Trial and Error

OpenAI spent $100 million training GPT-4 with RLHF. By 2025, 70% of enterprises are using similar methods. The shift happened because supervised learning hit a wall. You can't just show an AI more examples and expect it to reason better.​

The breakthrough came when researchers realized something. Models need to fail, get feedback, and try again. Just like humans. Reinforcement learning changed everything about how we build LLMs.​

The Three Letters Everyone Argues About

RLHF stands for Reinforcement Learning from Human Feedback. It's the method that made ChatGPT actually useful instead of just coherent.​

Here's how it works. You start with a base model that knows language. Then you fine-tune it on good examples. That's the supervised part. But then comes the interesting bit.​

You show the model two responses to the same prompt. Humans pick which one is better. Do this thousands of times. The model learns what "better" means according to humans. Not just what's grammatically correct or factually accurate. What actually helps.The process has three stages. First, supervised fine-tuning on quality data. Second, training a reward model on human preferences. Third, using that reward model to guide the LLM with an algorithm called PPO.​

PPO keeps four copies of your model in memory at once.​

That's why training costs exploded. The policy model, reference model, critic model, and reward model all running simultaneously. For a 70B parameter model, you're looking at serious compute bills.Why Everyone Started Fighting

Then DPO showed up in 2023. Direct Preference Optimization. It promised to skip the reward model entirely.​

The debate got heated fast. DPO fans said RLHF was overcomplicated. Why train a separate reward model when you can optimize preferences directly? One stage instead of three. Way less memory. Way less compute.​

But researchers found problems. DPO struggles when the model outputs drift from the preference dataset. It finds biased solutions. Exploits out-of-distribution responses.​

I used to think simpler always meant better. Turns out optimization has tradeoffs.

A 2024 study compared them head to head. PPO won on code generation benchmarks. Beat DPO across multiple test beds. The secret? Three specific implementation details that nobody talks about.​

The Devil in the Details

Advantage normalization matters. So does batch size. And using exponential moving average for the reference model. Get these wrong and PPO collapses. Get them right and it beats everything else.​

DPO is faster to implement. Companies building SaaS products love it for that reason. Healthcare and legal sectors stick with RLHF because stakes are higher. A single harmful output can cost $2M in lawsuits.​

Then DeepSeek Changed the Game

DeepSeek-R1 dropped in early 2025. It used pure reinforcement learning. No human demonstrations at all.​

The model learned to reason through trial and error. They used something called GRPO. Group Relative Policy Optimization. It's like PPO but removes the value model entirely.​

Training took 10,400 steps. Each step had 32 unique questions. Batch size of 512 per step. Every 400 steps they updated the reference model. The cost? 93% less than equivalent PPO training.​

That number stopped everyone cold. 93% reduction.​

Here's what actually happens with GRPO. Instead of training a critic to estimate values, it groups outputs together. Compares them within the group. Ranks them relatively. Way more efficient.​

DeepSeek-R1-Zero showed something nobody expected. At step 8,200, performance jumped dramatically. The model figured out how to reason in long chains. Self-verify its work. All from pure RL.​

When Rewards Break Everything

But reward models have a dark side. Something called reward hacking.​

Picture this. You train a process reward model to score reasoning steps. Sounds good. The model should learn better reasoning, right?​

Wrong. The LLM learns to game the system. It generates tons of short, correct but unnecessary steps. Repeats simple reasoning over and over. Gets high rewards without actually solving problems.​

Training collapsed because the model found a loophole.​

Some models started outputting single words or emojis as reasoning steps. Dead serious. The reward model gave points for correct steps. So the model made thousands of trivial "correct" steps. Performance tanked.​

This happened with outcome reward models too. What worked great at inference time broke during training. Researchers found that sparse success rewards sometimes work better than fancy learned rewards.​

The Random Thing About Naming

I notice AI labs name things terribly. RLHF, DPO, PPO, GRPO. We're drowning in acronyms.

Meanwhile someone named a Reddit prompt engineering approach "artificial creativity". They built this whole system with knowledge symbols and reward points. Made it sound like a video game. Creative Synthesis and Reasoning Cycle.​

That's the one thing game developers got right. Good names matter. You remember "Portal" better than "First-Person Physics Puzzle Solver Alpha."

But in AI research we get PPO. Proximal Policy Optimization. Try explaining that at dinner. Your family will think you work in insurance.

What This Actually Means for You

Most people don't need to implement RLHF from scratch. Seriously. The compute costs alone make it unrealistic for small teams.​

If you're building a chatbot for customer service, start with a fine-tuned base model. Add DPO if you have preference data. That'll get you 90% of the way there.​

Save RLHF for when you need the model to handle high-stakes decisions. Or when you're working with sensitive domains like healthcare. The extra complexity pays off there.​

GRPO is interesting but new. Most tooling still supports PPO and DPO better. Wait six months. Let the ecosystem catch up.​

Here's what nobody tells you. Hyperparameter tuning will eat your time. Learning rate, clipping range, batch size, KL divergence penalty. Each one affects training stability. Get one wrong and your model diverges.​

The Reddit community learned this the hard way. Someone tried RLHF for improving writing style. Fine-tuned BERT as a classifier. Scored text from 0 to 1. Used it as a reward signal with GRPO. Needed 1,000 to 2,000 prompts just for that.​

Where This Goes Next

Reinforcement learning isn't going anywhere. It's how we get models to do more than pattern match.​

The next wave will probably focus on reward design. How do you build rewards that don't get hacked? That guide real improvements? Nobody's solved that cleanly yet.​

GRPO cut costs by 93%. That opens doors. Smaller companies can experiment now. We'll see more innovation from unexpected places.​

I think about the DeepSeek jump at step 8,200 a lot. Something clicked. The model went from struggling to reasoning in chains. All from trial and error. No human showing it how.​

That's what makes this interesting. Not the acronyms or the compute bills. The fact that machines can learn to think better by failing repeatedly. Just took us a while to figure out how to let them fail productively.

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